|Platform(s)||Mac OS, MS-DOS|
|Release||October 31, 1995|
January 1, 1996 (Capitalism Plus)
Capitalism is a business simulationvideo game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.
Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. A: Although Capitalism Lab does not run natively on a Mac, you may use the following software products to run the game on a Mac. 1) VirtualBox for Mac. From version 5.6.xx on, Capitalism Lab has native support for 4K resolution. You can select Screen Mode from the main menu, then select the 3840×2160 resolution. However, if you find the game text on a 4K screen too small to read, you may choose a lower resolution (e.g.
The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.
A more advanced version was developed and released as Capitalism Plus on January 1, 1996, featuring world maps, more products and enhanced management capabilities which was published by Broderbund. A sequel was released entitled Capitalism II in 2001. An expanded version of Capitalism II, called Capitalism Lab, was released December 14, 2012.
Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.
The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories.
The player can also choose to run research and development (R&D) operations as either their sole business or alongside running other operations such as department stores and factories. R&D ultimately improves the player's product quality by increasing technology gain. R&D for any product can last from 6 months to 10 years in the game, with the technology gain being higher when the R&D duration is increased. New products can also be produced using R&D.
Capitalism includes seventeen scenarios with pre-made situations and businesses and a certain goal. The scenarios are generally more difficult to succeed in that competitors often have the starting advantage. Each scenario has a different goal and different environment and competitor situation. For example, the Alternative Challenge scenario restricts the market to two cities while in 'D' for Diversification the player must manage a profitable broad-based corporation and manage a large number of firms at the same time.
Some of the scenarios require the player to dominate a particular market in terms of market share. For example, Food Dominance sets a goal of dominating the food industry within 50 years while earning an annual operating profit of no less than $20 million. In Fortress of the Beverage King, the player must dethrone the Beverage King 'James Zandman' as the dominator of the beverage industry within 50 years.
Most scenario games disable the stock market option in an attempt to make the player focus on completing the scenario goals. The initial capital given in each scenario depends on the difficulty of the goals set. Each time a player successfully completes a scenario within the time limit set and with all goals reached, they will receive a bonus score and be added to the 'Hall of Fame' list.
Capitalism includes many different features designed to reduce effort and save time in basic gameplay. From the main menu, players can use 'Quick Start' to choose from eight instructional games to learn about retailing, market analysis, farming, manufacturing, branding and advertising, research and development, raw material production and the stock market. These lessons are included in the game to introduce a new player to the concepts and basic gameplay.
Another feature of Capitalism is the layout plan library, which can store layout plans for all types of buildings available in the game. It enables the player to save previously used layout plans into a library as a record and then apply them to buildings to save time rather than creating new layout plans. Layout plans can be replaced, added, deleted or sorted.
A more advanced version of the original Capitalism was developed and released as Capitalism Plus on Jan 1, 1996 and published by Broderbund for Windows 95 only. It added world maps, more products and enhanced management capabilities to the game in addition to improved SVGA graphics, more markets to dominate and random events including riots, disease and technology breakthroughs. With Capitalism Plus, a map and scenario editor program was also added enabling players to configure products, industries, goals and other items. Capitalism Plus is compatible with Windows XP and Windows Vista.
Capitalism and its Capitalism PlusSKU together sold 150,000 copies by 2000.
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Shortly after the release of Capitalism in 1995, a review in Next Generation commented, 'The game is complex, but don't let the novel-sized manual fool you. It may be daunting at first, but this is one of those sims that you'll play for hours without even noticing.' The reviewer scored it four out of five stars.Capitalism also made appearances on The Discovery Channel, and CNBC-TV Cable.
In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, 'Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation.' 
On October 21, 1996, BusinessWeek reviewed Capitalism, saying:
Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage. With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors — competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative — gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.
In 2000, Computer Gaming World named Capitalism among the fifteen most difficult games ever, saying: '[Capitalism is] so complicated it should come with a free MBA in every box.' The magazine has also praised the game as highly enjoyable and addictive.
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PC Gamer nominated Capitalism as the best simulation of 1995, although it lost to Apache.
- ^Capitalism Plus Manual, page 20. Chapter 2
- ^Capitalism Plus Manual, page 65. Chapter 6
- ^Yahoo! Games - Capitalism Plus Review
- ^Muntone, Jim. 'Capitalism Plus'. AllGame. Archived from the original on November 15, 2014. Retrieved October 24, 2020.
- ^Gies, Daniel. 'Capitalism Plus'. GameRevolution. Archived from the original on October 23, 2000. Retrieved October 23, 2020.
- ^McDonald, Tim. 'Capitalism Review'. GameSpot. Retrieved October 23, 2020.
- ^McDonald, Tim (July 24, 1997). 'Capitalism Plus Review'. GameSpot. Retrieved October 23, 2020.
- ^ ab'Capitalism'. Next Generation. No. 13. Imagine Media. January 1996. pp. 159, 163.
- ^Buchanan, Lee (December 1995). 'Capitalism'. PC Gamer. No. 19. p. 238.
- ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos. 'Supply & Demand'. Computer Game Review. Archived from the original on December 21, 1996. Retrieved June 22, 2019.CS1 maint: uses authors parameter (link)
- ^Loyola, Roman (April 1997). 'The Game Room'. MacUser. Archived from the original on 2000-06-04. Retrieved 2018-11-19.
- ^Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 396. ISBN1566869870.
- ^'Enlight - Timeline; 1995, 1996'. Archived from the original on 2011-07-09. Retrieved 2006-01-06.
- ^Amazon.com, Capitalism Plus Reviews - BusinessWeek, October 21, 1996 (original source: BusinessWeek, abstracted from capalive.com)
- ^Editors of PC Gamer (March 1996). 'The Year's Best Games'. PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.CS1 maint: extra text: authors list (link)
- Capitalism User Manual (Was included in original retail copy of Capitalism)
- Capitalism Plus Manual
- Capitalism at GameSpot
- Capitalism at MobyGames
- Capitalism Plus at MobyGames
You may also email [email protected] for support if you have a question that is not answered by the following FAQ.
Q: How will the game be delivered to be me after ordering it?
A: The game will be delivered to you via digital download. After ordering Capitalism Lab, you will be provided with a download link to download the game installer. Normally, the entire download process will only take a few minutes with a high speed Internet connection.
Q: Do I have to install Capitalism 2 in the first place, in order to run Capitalism Lab?
A: You can run Capitalism Lab without the presence of Capitalism 2 in your computer, as Capitalism Lab can run independently.
Q: Is Capitalism Lab available in other language versions, besides the English version?
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A: Capitalism Lab allows users to localize the game text on their own. Thanks to the efforts of the contributors, the user-made translations for Capitalism Lab are now available in the following languages:
- Brazilian Portuguese
Q: If I lost my Capitalism Lab Installer file. Where can I download it again?
A: You may click here to download the Capitalism Lab Installeragain whenever you need it.
Q: Does Capitalism Lab run on a Mac computer?
A: Although Capitalism Lab does not run natively on a Mac, you may use the following software products to run the game on a Mac.
1) VirtualBox for Mac
You may download VirtualBox for free from its official web site at: https://www.virtualbox.org/wiki/Downloads
On the web site, select “OS X hosts” to download and run the installer. After the installation, you can find an Oracle VM VirtualBox icon in the “Applications” folder in the Finder.
2) Parallel Desktop
It allows you to run Windows applications on a Mac. For more information, please check out the Parallel Desktop web site at: http://www.parallels.com
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Q: Does Capitalism Lab come with a manual PDF file?
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A: All the new features and improvements of Capitalism Lab over Capitalism 2 are detailed on the Capitalism Lab web site and there will be no additional manual PDF file. In the event that there is any information you are seeking about the game and you cannot find it on the web site, you may let us know and we will follow up by providing you with the relevant information.